/********************************************************************************
** Form generated from reading UI file 'mainwindow.ui'
**
** Created: Thu 1. Dec 10:38:31 2011
**      by: Qt User Interface Compiler version 4.7.4
**
** WARNING! All changes made in this file will be lost when recompiling UI file!
********************************************************************************/

#ifndef UI_MAINWINDOW_H
#define UI_MAINWINDOW_H

#include <QtCore/QVariant>
#include <QtGui/QAction>
#include <QtGui/QApplication>
#include <QtGui/QButtonGroup>
#include <QtGui/QHeaderView>
#include <QtGui/QLabel>
#include <QtGui/QLineEdit>
#include <QtGui/QListWidget>
#include <QtGui/QMainWindow>
#include <QtGui/QMenu>
#include <QtGui/QMenuBar>
#include <QtGui/QPushButton>
#include <QtGui/QStatusBar>
#include <QtGui/QWidget>
#include "myLabel.h"

QT_BEGIN_NAMESPACE

class Ui_MainWindow
{
public:
    QAction *actionEnd;
    QAction *actionConnect_to_Server;
    QAction *actionNew_Game;
    QAction *actionDatenbank_bearbeiten;
    QWidget *centralWidget;
    QLineEdit *txt_InputChat;
    QLabel *label;
    QLabel *lbl_gameboard;
    QLabel *label_3;
    QListWidget *list_Chat;
    QPushButton *cmd_Send;
    QPushButton *cmd_wuerfeln;
    myLabel *wuerfel1;
    myLabel *wuerfel2;
    myLabel *wuerfel3;
    QLabel *label_2;
    QLabel *lbl_ergebnis;
    QLabel *lbl_Spielernr;
    QPushButton *cmd_fertig;
    QLabel *lbl_Ergebnisse;
    QMenuBar *menuBar;
    QMenu *menuShockgame;
    QStatusBar *statusBar;

    void setupUi(QMainWindow *MainWindow)
    {
        if (MainWindow->objectName().isEmpty())
            MainWindow->setObjectName(QString::fromUtf8("MainWindow"));
        MainWindow->resize(800, 600);
        QSizePolicy sizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
        sizePolicy.setHorizontalStretch(0);
        sizePolicy.setVerticalStretch(0);
        sizePolicy.setHeightForWidth(MainWindow->sizePolicy().hasHeightForWidth());
        MainWindow->setSizePolicy(sizePolicy);
        MainWindow->setMinimumSize(QSize(800, 600));
        MainWindow->setMaximumSize(QSize(800, 600));
        QIcon icon;
        icon.addFile(QString::fromUtf8("images/schock.jpg"), QSize(), QIcon::Normal, QIcon::Off);
        MainWindow->setWindowIcon(icon);
        actionEnd = new QAction(MainWindow);
        actionEnd->setObjectName(QString::fromUtf8("actionEnd"));
        actionConnect_to_Server = new QAction(MainWindow);
        actionConnect_to_Server->setObjectName(QString::fromUtf8("actionConnect_to_Server"));
        actionNew_Game = new QAction(MainWindow);
        actionNew_Game->setObjectName(QString::fromUtf8("actionNew_Game"));
        actionDatenbank_bearbeiten = new QAction(MainWindow);
        actionDatenbank_bearbeiten->setObjectName(QString::fromUtf8("actionDatenbank_bearbeiten"));
        centralWidget = new QWidget(MainWindow);
        centralWidget->setObjectName(QString::fromUtf8("centralWidget"));
        txt_InputChat = new QLineEdit(centralWidget);
        txt_InputChat->setObjectName(QString::fromUtf8("txt_InputChat"));
        txt_InputChat->setGeometry(QRect(490, 480, 251, 25));
        label = new QLabel(centralWidget);
        label->setObjectName(QString::fromUtf8("label"));
        label->setGeometry(QRect(590, 320, 51, 21));
        QFont font;
        font.setFamily(QString::fromUtf8("Andale Mono"));
        font.setPointSize(14);
        label->setFont(font);
        lbl_gameboard = new QLabel(centralWidget);
        lbl_gameboard->setObjectName(QString::fromUtf8("lbl_gameboard"));
        lbl_gameboard->setGeometry(QRect(110, 150, 201, 121));
        label_3 = new QLabel(centralWidget);
        label_3->setObjectName(QString::fromUtf8("label_3"));
        label_3->setGeometry(QRect(400, 10, 101, 41));
        label_3->setFont(font);
        list_Chat = new QListWidget(centralWidget);
        list_Chat->setObjectName(QString::fromUtf8("list_Chat"));
        list_Chat->setGeometry(QRect(490, 360, 251, 101));
        cmd_Send = new QPushButton(centralWidget);
        cmd_Send->setObjectName(QString::fromUtf8("cmd_Send"));
        cmd_Send->setGeometry(QRect(800, 500, 88, 27));
        cmd_wuerfeln = new QPushButton(centralWidget);
        cmd_wuerfeln->setObjectName(QString::fromUtf8("cmd_wuerfeln"));
        cmd_wuerfeln->setGeometry(QRect(180, 480, 88, 27));
        wuerfel1 = new myLabel(centralWidget);
        wuerfel1->setObjectName(QString::fromUtf8("wuerfel1"));
        wuerfel1->setGeometry(QRect(60, 340, 41, 51));
        QFont font1;
        font1.setFamily(QString::fromUtf8("Andale Mono"));
        font1.setPointSize(20);
        wuerfel1->setFont(font1);
        wuerfel1->setCursor(QCursor(Qt::PointingHandCursor));
        wuerfel1->setFrameShadow(QFrame::Plain);
        wuerfel1->setLineWidth(1);
        wuerfel1->setPixmap(QPixmap(QString::fromUtf8("images/WuerfelF.gif")));
        wuerfel2 = new myLabel(centralWidget);
        wuerfel2->setObjectName(QString::fromUtf8("wuerfel2"));
        wuerfel2->setGeometry(QRect(140, 350, 41, 31));
        wuerfel2->setFont(font1);
        wuerfel2->setCursor(QCursor(Qt::PointingHandCursor));
        wuerfel2->setPixmap(QPixmap(QString::fromUtf8("images/WuerfelF.gif")));
        wuerfel3 = new myLabel(centralWidget);
        wuerfel3->setObjectName(QString::fromUtf8("wuerfel3"));
        wuerfel3->setGeometry(QRect(210, 350, 41, 31));
        wuerfel3->setFont(font1);
        wuerfel3->setCursor(QCursor(Qt::PointingHandCursor));
        wuerfel3->setPixmap(QPixmap(QString::fromUtf8("images/WuerfelF.gif")));
        label_2 = new QLabel(centralWidget);
        label_2->setObjectName(QString::fromUtf8("label_2"));
        label_2->setGeometry(QRect(50, 410, 141, 31));
        label_2->setFont(font1);
        lbl_ergebnis = new QLabel(centralWidget);
        lbl_ergebnis->setObjectName(QString::fromUtf8("lbl_ergebnis"));
        lbl_ergebnis->setGeometry(QRect(210, 410, 81, 31));
        lbl_ergebnis->setFont(font1);
        lbl_Spielernr = new QLabel(centralWidget);
        lbl_Spielernr->setObjectName(QString::fromUtf8("lbl_Spielernr"));
        lbl_Spielernr->setGeometry(QRect(50, 140, 291, 41));
        lbl_Spielernr->setFont(font1);
        cmd_fertig = new QPushButton(centralWidget);
        cmd_fertig->setObjectName(QString::fromUtf8("cmd_fertig"));
        cmd_fertig->setGeometry(QRect(280, 480, 88, 27));
        lbl_Ergebnisse = new QLabel(centralWidget);
        lbl_Ergebnisse->setObjectName(QString::fromUtf8("lbl_Ergebnisse"));
        lbl_Ergebnisse->setGeometry(QRect(400, 50, 241, 191));
        lbl_Ergebnisse->setFont(font1);
        MainWindow->setCentralWidget(centralWidget);
        menuBar = new QMenuBar(MainWindow);
        menuBar->setObjectName(QString::fromUtf8("menuBar"));
        menuBar->setGeometry(QRect(0, 0, 800, 25));
        menuShockgame = new QMenu(menuBar);
        menuShockgame->setObjectName(QString::fromUtf8("menuShockgame"));
        MainWindow->setMenuBar(menuBar);
        statusBar = new QStatusBar(MainWindow);
        statusBar->setObjectName(QString::fromUtf8("statusBar"));
        MainWindow->setStatusBar(statusBar);

        menuBar->addAction(menuShockgame->menuAction());
        menuShockgame->addAction(actionNew_Game);
        menuShockgame->addAction(actionDatenbank_bearbeiten);
        menuShockgame->addAction(actionConnect_to_Server);
        menuShockgame->addSeparator();
        menuShockgame->addAction(actionEnd);

        retranslateUi(MainWindow);

        QMetaObject::connectSlotsByName(MainWindow);
    } // setupUi

    void retranslateUi(QMainWindow *MainWindow)
    {
        MainWindow->setWindowTitle(QApplication::translate("MainWindow", "Shock Game", 0, QApplication::UnicodeUTF8));
        actionEnd->setText(QApplication::translate("MainWindow", "Quit", 0, QApplication::UnicodeUTF8));
        actionConnect_to_Server->setText(QApplication::translate("MainWindow", "Connect to Server", 0, QApplication::UnicodeUTF8));
        actionNew_Game->setText(QApplication::translate("MainWindow", "New Game", 0, QApplication::UnicodeUTF8));
        actionDatenbank_bearbeiten->setText(QApplication::translate("MainWindow", "Datenbank", 0, QApplication::UnicodeUTF8));
        label->setText(QApplication::translate("MainWindow", "Chat", 0, QApplication::UnicodeUTF8));
        lbl_gameboard->setText(QString());
        label_3->setText(QApplication::translate("MainWindow", "Gameboard", 0, QApplication::UnicodeUTF8));
        cmd_Send->setText(QApplication::translate("MainWindow", "Senden", 0, QApplication::UnicodeUTF8));
        cmd_wuerfeln->setText(QApplication::translate("MainWindow", "Wuerfeln", 0, QApplication::UnicodeUTF8));
        wuerfel1->setText(QString());
        wuerfel2->setText(QString());
        wuerfel3->setText(QString());
        label_2->setText(QApplication::translate("MainWindow", "Ergebnis:", 0, QApplication::UnicodeUTF8));
        lbl_ergebnis->setText(QString());
        lbl_Spielernr->setText(QApplication::translate("MainWindow", "Spieler 1 ist dran", 0, QApplication::UnicodeUTF8));
        cmd_fertig->setText(QApplication::translate("MainWindow", "Fertig", 0, QApplication::UnicodeUTF8));
        lbl_Ergebnisse->setText(QString());
        menuShockgame->setTitle(QApplication::translate("MainWindow", "Menue", 0, QApplication::UnicodeUTF8));
    } // retranslateUi

};

namespace Ui {
    class MainWindow: public Ui_MainWindow {};
} // namespace Ui

QT_END_NAMESPACE

#endif // UI_MAINWINDOW_H
